Current project anchor
A top-down 2D sandbox about school rules, mischief, silence, and survival.
Games
No giant slate. Just the worlds, systems, and moods the studio is committed to making.
A top-down 2D sandbox about school rules, mischief, silence, and survival.
A top-down 2D sandbox about school rules, mischief, silence, and survival.
Direction
The game line is small by design. Work appears when structure, tone, and play have enough shape to hold together.
Systems with restraint
Readable mechanics and consequences without a bloated layer of noise around them.
Atmosphere with edges
Places, rules, and moods that stay in the mind after the screen is gone.
Long-term work
The studio would rather sharpen one project than scatter attention across a fake slate.